episode 04 -building our mesh

Hello once again!

On the last blog entry, we were discussing how to create both a sparse point cloud and a dense one, with the ultimate goal of creating a mesh out of them. More specifically, we left our computers working on generating the dense point cloud, and after more than 24 hours of nonstop hard computing, we can finally see the results. Check them out below!

Continue reading “episode 04 -building our mesh”

episode 03 – processing our shots

Welcome back dear readers!

It’s time for us to leave our field work behind, and get comfortably seated in front of our computers – since from now on, we are going to use them a lot. Magic is about to happen! Having taken care of our pictures as described in the previous post, we’ll change our camera and tripod for software such as Agisoft Photoscan, zBrush or Maya. But even though we are moving into another stage of our project, we should keep in mind that much of what we’ll be doing from now on relies on our previous work – therefore, having a good foundation is key to achieving good results.

Continue reading “episode 03 – processing our shots”

episode 02 – shooting at our target

Hello again and welcome back!

This week, we are going to talk about shooting at our target – be it a model, a patch of terrain or whatever you fancy. The post, albeit not very lengthy, is going to be a part of three short entries regarding how to shoot, process and bring into our modelling program the geometry we want to work with. Let’s begin!

Continue reading “episode 02 – shooting at our target”