episode 07 – rendering the results

I know I say this quite a lot, but now more than ever… WELCOME BACK!

It’s been twelve days since the last blog post, and no, my computer hasn’t been rendering for those 12 days straight. But alas, I have used some of that time to do that too! In this episode, we are going to take a look at how to set up a material with the textures we’ve created – in VRay no less. This process will be similar in other render engines, such as Mental Ray, RenderMan, Octane… so let’s get started and have some fun!

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episode 05 – creating textures (I)

Hello and welcome back!

In this instance of the ‘making real displacement textures’ tutorial, we are going to start creating the textures for our models. After some time working and refining our meshes, we are now at the point where we can finally start creating some maps. This is a process that will be divided into several steps, since it’s not as straightforward as what we’ve done before: first, we’ll create texture maps for all the meshes that we have, and then we’ll create them as regular textures that we can apply in any other model. Let’s get to it!

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