Hi back!
Starting this Wednesday, I’m going to launch a series of blog entries about real time visualization for architecture. Taken as a group, they are meant as a tutorial to help 3d artists make the jump from traditional renders and still images to real time archviz, using most of the assets you are probably used to and in a simple and effective way. We’ll be using some great and free tools to power our designs, such as the Unreal Engine 4, and some other good old friends of ours like Max or Maya.
Having said so… Useful knowledge? Basic experience with any 3d software. What will you learn? How to make a building in 3d and explore it, showing it to potential clients and sharing it with the world. It’s going to be fun and easy!
So come join me on Wednesday, and every Wednseday after this very first, for a blog entry on how to bring your original 3d geometry into a real time engine and making it come alive. Hope to see you soon!