Introducing – real time archviz!

Hi back!

Starting this Wednesday, I’m going to launch a series of blog entries about real time visualization for architecture. Taken as a group, they are meant as a tutorial to help 3d artists make the jump from traditional renders and still images to real time archviz, using most of the assets you are probably used to and in a simple and effective way. We’ll be using some great and free tools to power our designs, such as the Unreal Engine 4, and some other good old friends of ours like Max or Maya.

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getting started!

Hi everyone!

My name is Brais Brenlla and I’m making this blog as a means to keep up and organise the work I’m doing as a student in the MA in Computer Animation I’m currently enrolled in. But that’s something you probably already know, since those who’ll be reading this first will be the friends and colleages that I spam this url to! I’m also an architect, and a lot of the work I do is related tothat field – arch viz, environments, personal and bussiness projects… Although I have a strong passion for videogames, where I do a lot of work as well.

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