Hi back!
Starting this Wednesday, I’m going to launch a series of blog entries about real time visualization for architecture. Taken as a group, they are meant as a tutorial to help 3d artists make the jump from traditional renders and still images to real time archviz, using most of the assets you are probably used to and in a simple and effective way. We’ll be using some great and free tools to power our designs, such as the Unreal Engine 4, and some other good old friends of ours like Max or Maya.