episode 02 – shooting at our target

Hello again and welcome back!

This week, we are going to talk about shooting at our target – be it a model, a patch of terrain or whatever you fancy. The post, albeit not very lengthy, is going to be a part of three short entries regarding how to shoot, process and bring into our modelling program the geometry we want to work with. Let’s begin!

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real displacement textures

When working with daily life scenarios, it’s easy to forget how complex our environments usually are. Maybe it’s something that isn’t as noticeable in a city setting, but whenever we roam outside in the countryside we can inmediately find all sorts of different landscapes composed of a million different elements. To recreate them, we have usually simplified them or focused our attention on the parts that were easier to depict.

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