Welcome one more week to a quick tutorial on UE4!
As we said last week, we are going to try and change every now and then from 3DS Max to UE4, to mix things up a little. And right now we are going to take a look at the game engine, and more specifically to some of the problems I encountered when trying to light the scene. Ready for it? Let’s go!
Continue reading “Some lighting issues in UE4 and how to solve them”