<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress.com" -->
<urlset xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd"><url><loc>https://braisbrenlla.com/about-me/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/02/perfil_lr2.jpg</image:loc><image:title>Perfil_LR2</image:title></image:image><lastmod>2019-06-21T13:30:49+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://braisbrenlla.com/contact/</loc><lastmod>2018-10-04T15:16:04+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://braisbrenlla.com/2016/09/25/some-lighting-issues-in-ue4-and-how-to-solve-them/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/01_lightingf.jpg</image:loc><image:title>01_lightingf</image:title><image:caption>... and the movable object ones.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/01_lightinge.jpg</image:loc><image:title>01_lightinge</image:title><image:caption>The static mesh properties...</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/01_lightingd.jpg</image:loc><image:title>01_lightingd</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/01_lightingc.jpg</image:loc><image:title>01_lightingc</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/01_lightinga.jpg</image:loc><image:title>01_lightinga</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/01_lightingb.jpg</image:loc><image:title>01_lightingb</image:title></image:image><lastmod>2016-09-25T19:45:44+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/2016/09/14/thoughts-about-modelling-quads-triangles-and-the-smooth-modifier/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/triangulated02.jpg</image:loc><image:title>triangulated02</image:title><image:caption>The triangulated mesh, no longer smooth</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/triangulated03.jpg</image:loc><image:title>triangulated03</image:title><image:caption>Applying a smooth modifier and an auto smooth parameter to have nearby faces display in a rounded way</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/triangulated01.jpg</image:loc><image:title>triangulated01</image:title><image:caption>The triangulated mesh</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/smoothing.jpg</image:loc><image:title>smoothing</image:title><image:caption>Remember to tick the "Smoothing Groups" option.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/fbx.jpg</image:loc><image:title>fbx</image:title><image:caption>Fbx export general screen.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/tris_quads_smooth_004.jpg</image:loc><image:title>tris_quads_smooth_004</image:title><image:caption>The wireframe, same as before</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/tris_quads_smooth_003.jpg</image:loc><image:title>tris_quads_smooth_003</image:title><image:caption>The model, no longer smooth</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/tris_quads_smooth_002.jpg</image:loc><image:title>tris_quads_smooth_002</image:title><image:caption>wireframe</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/09/tris_quads_smooth_001.jpg</image:loc><image:title>tris_quads_smooth_001</image:title><image:caption>Overall look</image:caption></image:image><lastmod>2016-09-13T20:04:07+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/2016/08/28/interactive-house-the-road-ahead/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/08/02.png</image:loc><image:title>02</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/08/01.png</image:loc><image:title>01</image:title></image:image><lastmod>2016-08-28T17:00:38+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/portfolio/displacement-textures/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/texturesii.jpg</image:loc><image:title>Textures II</image:title><image:caption>&lt;a href="https://braisbrenlla.com/2016/04/13/episode-06-creating-textures-ii/"&gt;Textures (II)&lt;/a&gt;&lt;/p&gt;</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/texturesi.jpg</image:loc><image:title>Textures I</image:title><image:caption>&lt;a href="https://braisbrenlla.com/2016/04/06/episode-05-creating-textures-i/"&gt;Textures (I)&lt;/a&gt;&lt;/p&gt;</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/shooting.jpg</image:loc><image:title>Shooting</image:title><image:caption>&lt;a href="https://braisbrenlla.com/2016/03/13/episode-02-shooting-at-our-target/"&gt;Shooting&lt;/a&gt;&lt;/p&gt;</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/results.jpg</image:loc><image:title>Results</image:title><image:caption>&lt;a href="https://braisbrenlla.com/2016/04/27/episode-07-rendering-the-results/"&gt;Results&lt;/a&gt;&lt;/p&gt;</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/processing.jpg</image:loc><image:title>Processing</image:title><image:caption>&lt;a href="https://braisbrenlla.com/2016/03/20/episode-03-processing-our-shots/"&gt;Processing&lt;/a&gt;&lt;/p&gt;</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/lighting.jpg</image:loc><image:title>Lighting</image:title><image:caption>&lt;a href="https://braisbrenlla.com/2016/03/07/episode-01-shooting-an-hdr/"&gt;HDRi lighting&lt;/a&gt;&lt;/p&gt;</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/building.jpg</image:loc><image:title>Building</image:title><image:caption>&lt;a href="https://braisbrenlla.com/2016/03/30/episode-04-building-our-mesh/"&gt;Mesh building&lt;/a&gt;&lt;/p&gt;</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/terrain_displacement.jpg</image:loc><image:title>Terrain_Displacement</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/beetle_displacement.jpg</image:loc><image:title>Beetle_Displacement</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/captura-de-pantalla-2016-05-09-17-26-23.png</image:loc><image:title>Low poly terrain</image:title></image:image><lastmod>2016-05-26T15:21:27+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/portfolio-2/</loc><lastmod>2016-05-26T15:20:15+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://braisbrenlla.com/2016/05/25/03-lighting-and-effects/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/03_04.jpg</image:loc><image:title>03_04</image:title><image:caption>Creation tab.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/03_03.jpg</image:loc><image:title>03_03</image:title><image:caption>Location of the creation tab.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/03_08.jpg</image:loc><image:title>03_08</image:title><image:caption>Lightmass settings.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/03_07.jpg</image:loc><image:title>03_07</image:title><image:caption>Location of the lightmass settings.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/03_06.jpg</image:loc><image:title>03_06</image:title><image:caption>The different settings that can be tweaked.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/03_05.jpg</image:loc><image:title>03_05</image:title><image:caption>The location of the properties panel.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/03_02.jpg</image:loc><image:title>03_02</image:title><image:caption>The new empty level.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/03_01.jpg</image:loc><image:title>03_01</image:title><image:caption>Creating a new level.</image:caption></image:image><lastmod>2016-05-25T10:19:37+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/modelling-the-classroom/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/mouse_wireframe.jpg</image:loc><image:title>Mouse_Wireframe</image:title><image:caption>Mouse wireframe</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/applescreen_wireframe.jpg</image:loc><image:title>AppleScreen_Wireframe</image:title><image:caption>Monitor wireframe</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/kayboard_wireframe.jpg</image:loc><image:title>Kayboard_wireframe</image:title><image:caption>Keyboard wireframe</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/kayboard.jpg</image:loc><image:title>Kayboard</image:title><image:caption>Keyboard</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/tablemodelling.jpg</image:loc><image:title>TableModelling</image:title><image:caption>Desk wireframe</image:caption></image:image><lastmod>2016-05-24T10:42:35+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://braisbrenlla.com/texturing-the-classroom/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/mouse.jpg</image:loc><image:title>Mouse</image:title><image:caption>Mouse</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/applescreen.jpg</image:loc><image:title>AppleScreen</image:title><image:caption>Monitor</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/tabletexturing.jpg</image:loc><image:title>TableTexturing</image:title><image:caption>PK 51 table</image:caption></image:image><lastmod>2016-05-24T10:40:49+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://braisbrenlla.com/rendering-the-classroom/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/01_aula.png</image:loc><image:title>01_Aula</image:title><image:caption>&lt;a href="https://braisbrenlla.com/portfolio/classroom/"&gt;classroom&lt;/a&gt;&lt;/p&gt;</image:caption></image:image><lastmod>2016-05-18T09:07:17+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://braisbrenlla.com/2016/05/18/02-first-steps-in-ue4/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/02_12.jpg</image:loc><image:title>02_12</image:title><image:caption>Roughness map</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/02_11.jpg</image:loc><image:title>02_11</image:title><image:caption>Diffuse texture</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/02_10.jpg</image:loc><image:title>02_10</image:title><image:caption>Metallic texture</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/02_08.png</image:loc><image:title>02_08</image:title><image:caption>The material editor.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/02_09.png</image:loc><image:title>02_09</image:title><image:caption>In spanish, from top to bottom, 'Base colour', 'Metallic', 'Specular' and 'Roughness'.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/02_07.png</image:loc><image:title>02_07</image:title><image:caption>Change the lightmap resolution on this box.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/02_06.png</image:loc><image:title>02_06</image:title><image:caption>Then, this other editor will appear.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/02_05.png</image:loc><image:title>02_05</image:title><image:caption>First, double click on the icon in the red area.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/02_04.png</image:loc><image:title>02_04</image:title><image:caption>Let's work with a mouse pad...</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/02_03.png</image:loc><image:title>02_03</image:title><image:caption>Import options</image:caption></image:image><lastmod>2016-05-18T08:45:19+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/portfolio/classroom/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/texturing.jpg</image:loc><image:title>Texturing</image:title><image:caption>&lt;a href="https://braisbrenlla.com/texturing-the-classroom/"&gt;texturing&lt;/a&gt;</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/rendering.jpg</image:loc><image:title>Rendering</image:title><image:caption>&lt;a href="https://braisbrenlla.com/rendering-the-classroom/"&gt;rendering&lt;/a&gt;</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/modelling.jpg</image:loc><image:title>Modelling</image:title><image:caption>&lt;a href="https://braisbrenlla.com/modelling-the-classroom/"&gt;modelling&lt;/a&gt;</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/sillanap_wireframe.jpg</image:loc><image:title>Nap chair - wireframe</image:title><image:caption>&lt;a href="https://braisbrenlla.com/modelling-the-classroom/"&gt;modelling&lt;/a&gt;</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/sillanap.jpg</image:loc><image:title>Nap chair</image:title><image:caption>&lt;a href="https://braisbrenlla.com/texturing-the-classroom/"&gt;texturing&lt;/a&gt;</image:caption></image:image><lastmod>2016-05-17T09:35:14+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/blog/</loc><lastmod>2016-05-16T11:51:48+00:00</lastmod><changefreq>weekly</changefreq><priority>0.6</priority></url><url><loc>https://braisbrenlla.com/2016/05/11/01-from-a-3d-app-to-unreal-engine-4/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/captura-de-pantalla-2016-05-10-11-32-05.png</image:loc><image:title>Desk in Unreal Engine 4</image:title><image:caption>The mesh.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/01_10.png</image:loc><image:title>01_10</image:title><image:caption>www.google.com</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/01_09.png</image:loc><image:title>01_09</image:title><image:caption>www.braisbrenlla.com</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/01_08.png</image:loc><image:title>01_08</image:title><image:caption>www.elpais.com</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/01_07.png</image:loc><image:title>01_07</image:title><image:caption>an object about to be automatically unwrapped in zBrush</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/01_06.png</image:loc><image:title>01_06</image:title><image:caption>Nicely unwraped - ok to be exported</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/01_05.png</image:loc><image:title>01_05</image:title><image:caption>the non unwrapped version - very messy</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/01_04.png</image:loc><image:title>01_04</image:title><image:caption>two tables, with unwrapped and not unwrapped</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/01_03.png</image:loc><image:title>01_03</image:title><image:caption>the mesh, triangulated - every face is a tri, but there are many more faces</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/05/01_02.png</image:loc><image:title>01_02</image:title><image:caption>a single face, with multiple sides</image:caption></image:image><lastmod>2016-05-12T20:39:57+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/2016/05/11/introducing-real-time-archviz/</loc><lastmod>2016-05-11T14:01:50+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/portfolio/fablab-architecture-project/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/structure2.jpg</image:loc><image:title>Structure2</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/installations2.jpg</image:loc><image:title>Installations2</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/construction2.jpg</image:loc><image:title>Construction</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/architecture-e1463581257697.jpg</image:loc><image:title>Architecture</image:title><image:caption>&lt;a href="https://braisbrenlla.com/portfolio/fablab-architecture-project/"&gt;fablab project&lt;/a&gt;&lt;/p&gt;</image:caption></image:image><lastmod>2016-05-03T18:21:55+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/portfolio/real-time-visualization/</loc><lastmod>2016-04-27T12:29:37+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/2016/04/27/episode-07-rendering-the-results/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/09_07.png</image:loc><image:title>09_07</image:title><image:caption>Just a plane!</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/09_06.png</image:loc><image:title>09_06</image:title><image:caption>The applied texture to a mesh... which mesh?</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/09_05.jpg</image:loc><image:title>Displacement textures</image:title><image:caption>&lt;a href="https://braisbrenlla.com/portfolio/displacement-textures/"&gt;photogrammetry&lt;/a&gt;&lt;/p&gt;</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/09_04.jpg</image:loc><image:title>09_04</image:title><image:caption>We can put the tiles in any model we want!</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/09_03.jpg</image:loc><image:title>09_03</image:title><image:caption>A render of the tiles, close to the camera.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/09_02.png</image:loc><image:title>09_02</image:title><image:caption>The different properties we can affect with maps in a VRay material</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/09_01.png</image:loc><image:title>09_01</image:title><image:caption>A VRay material, part 1 </image:caption></image:image><lastmod>2016-04-25T19:29:49+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/2016/04/13/episode-06-creating-textures-ii/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/08_11.jpg</image:loc><image:title>08_11</image:title><image:caption>Roughness</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/08_10.jpg</image:loc><image:title>08_10</image:title><image:caption>Highlight glossiness</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/08_09.jpg</image:loc><image:title>08_09</image:title><image:caption>Glossiness</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/08_08.jpg</image:loc><image:title>Displacement texture</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/08_07.jpg</image:loc><image:title>08_07</image:title><image:caption>Diffuse</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/08_06.jpg</image:loc><image:title>08_06</image:title><image:caption>Bump</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/08_05.jpg</image:loc><image:title>08_05</image:title><image:caption>Ambient occlusion </image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/08_04.png</image:loc><image:title>08_04</image:title><image:caption>And finally, select the maps you want to create!</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/08_03.png</image:loc><image:title>08_03</image:title><image:caption>...and then, the low poly, while selecting average normals in the options</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/08_02.png</image:loc><image:title>08_02</image:title><image:caption>Importing the High poly mesh...</image:caption></image:image><lastmod>2016-04-13T19:28:42+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/2016/04/06/episode-05-creating-textures-i/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/07_07.png</image:loc><image:title>07_07</image:title><image:caption>building the texture</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/07_06.png</image:loc><image:title>07_06</image:title><image:caption>Importing the polished mesh</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/07_05.png</image:loc><image:title>07_05</image:title><image:caption>transferring UV between both geometries</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/07_04.png</image:loc><image:title>07_04</image:title><image:caption>importing the high poly model and creating a plane that matches its position</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/07_03.jpg</image:loc><image:title>07_03</image:title><image:caption>creating the UV map in zBrush</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/07_02.jpg</image:loc><image:title>07_02</image:title><image:caption>exporting the model</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/04/07_01.jpg</image:loc><image:title>07_01</image:title></image:image><lastmod>2016-04-06T19:07:46+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/2016/03/30/episode-04-building-our-mesh/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/06_10.png</image:loc><image:title>06_10</image:title><image:caption>Another poly mesh, just 100 000 polys this time.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/06_11.png</image:loc><image:title>06_11</image:title><image:caption>A very low poly, maybe for a game environment - 23000 polys</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/06_09.png</image:loc><image:title>06_09</image:title><image:caption>The high poly mesh - 600 000 polys.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/06_08.png</image:loc><image:title>06_08</image:title><image:caption>A picture of the real tiles - the edges are much sharper.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/06_07.png</image:loc><image:title>06_07</image:title><image:caption>A caption of the mesh without any retouching - the overall detail is fine, but the edges are a little soft.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/06_06.png</image:loc><image:title>06_06</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/06_05.png</image:loc><image:title>06_05</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/06_04.png</image:loc><image:title>06_04</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/06_03.png</image:loc><image:title>06_03</image:title><image:caption>Another look at the DPC, but withour the color information</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/06_02.png</image:loc><image:title>06_02</image:title><image:caption>The dense point cloud - massive difference regarding the number of points</image:caption></image:image><lastmod>2016-03-30T19:55:00+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/2016/03/20/episode-03-processing-our-shots/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/05_08_markerspointcloud.png</image:loc><image:title>05_08_MarkersPointCloud</image:title><image:caption>8. The sparse point cloud, with the markers, ready for building a dense cloud.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/05_07_refiningmarkers.png</image:loc><image:title>05_07_RefiningMarkers</image:title><image:caption>7. Refining the markers in different pictures.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/05_06_generatingmarkers.png</image:loc><image:title>05_06_GeneratingMarkers</image:title><image:caption>6. Working with the pictures and stablishing some markers.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/05_05_trimmedpointcloud.png</image:loc><image:title>05_05_TrimmedPointCloud</image:title><image:caption>5. The same point cloud, after it has been trimmed.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/05_04_pointcloud.png</image:loc><image:title>05_04_PointCloud</image:title><image:caption>4 ...which you can see in this image, right after we've computed it.</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/05_03_aligningpictures.png</image:loc><image:title>05_03_AligningPictures</image:title><image:caption>3. After we add the photos, we can align them to create a sparse point cloud...</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/05_02_startingagisoft.png</image:loc><image:title>05_02_StartingAgisoft</image:title><image:caption>2. The program, nice and clean, ready to get started</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/05_01_subfolders.png</image:loc><image:title>05_01_Subfolders</image:title><image:caption>1. Keeping an organized folder, there's going to be tons of files!</image:caption></image:image><lastmod>2016-03-24T10:31:04+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/2016/03/13/episode-02-shooting-at-our-target/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/04_06.jpg</image:loc><image:title>04_06</image:title><image:caption>picture 1 - general</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/04_05.jpg</image:loc><image:title>04_05</image:title><image:caption>picture 4 - nose, detail 3</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/04_04.jpg</image:loc><image:title>04_04</image:title><image:caption>picture 3 - nose, detail 2</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/04_03.jpg</image:loc><image:title>04_03</image:title><image:caption>picture 2 - nose, detail 1</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/04_02.jpg</image:loc><image:title>04_02</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/04_01.jpg</image:loc><image:title>04_01</image:title></image:image><lastmod>2016-03-13T17:10:43+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/2016/03/07/episode-01-shooting-an-hdr/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/03_05.jpg</image:loc><image:title>03_05</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/03_04.jpg</image:loc><image:title>03_04</image:title><image:caption>The downsampled whole HDR panorama</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/03_03.jpg</image:loc><image:title>03_03</image:title><image:caption>A hdri sample of one lot of pictures</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/03_01.jpg</image:loc><image:title>03_01</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/03_02.jpg</image:loc><image:title>03_02</image:title></image:image><lastmod>2016-03-07T19:13:25+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/2016/02/25/real-displacement-textures/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/02/test002.jpg</image:loc><image:title>Test002</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/02/test001.jpg</image:loc><image:title>Test001</image:title></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/02/nature001.jpg</image:loc><image:title>Nature001</image:title></image:image><lastmod>2016-03-06T19:28:43+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/2016/03/02/the-road-ahead/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/06.jpg</image:loc><image:title>06</image:title><image:caption>Polished mesh</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/05.jpg</image:loc><image:title>05</image:title><image:caption>Raw model</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/04.png</image:loc><image:title>04</image:title><image:caption>The model, by itself...</image:caption></image:image><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/03/03.png</image:loc><image:title>03</image:title><image:caption>...and the pictures taken to create it.</image:caption></image:image><lastmod>2016-03-02T15:22:43+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com/2016/02/24/getting-started/</loc><image:image><image:loc>https://braisbrenlla.com/wp-content/uploads/2016/02/entrada_01c.jpg</image:loc><image:title>Entrada_01C</image:title></image:image><lastmod>2016-02-26T09:03:28+00:00</lastmod><changefreq>monthly</changefreq></url><url><loc>https://braisbrenlla.com</loc><changefreq>daily</changefreq><priority>1.0</priority><lastmod>2019-06-21T13:30:49+00:00</lastmod></url></urlset>
