episode 05 – creating textures (I)

Hello and welcome back!

In this instance of the ‘making real displacement textures’ tutorial, we are going to start creating the textures for our models. After some time working and refining our meshes, we are now at the point where we can finally start creating some maps. This is a process that will be divided into several steps, since it’s not as straightforward as what we’ve done before: first, we’ll create texture maps for all the meshes that we have, and then we’ll create them as regular textures that we can apply in any other model. Let’s get to it!

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episode 04 -building our mesh

Hello once again!

On the last blog entry, we were discussing how to create both a sparse point cloud and a dense one, with the ultimate goal of creating a mesh out of them. More specifically, we left our computers working on generating the dense point cloud, and after more than 24 hours of nonstop hard computing, we can finally see the results. Check them out below!

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