Some lighting issues in UE4 and how to solve them

Welcome one more week to a quick tutorial on UE4!

As we said last week, we are going to try and change every now and then from 3DS Max to UE4, to mix things up a little. And right now we are going to take a look at the game engine, and more specifically to some of the problems I encountered when trying to light the scene. Ready for it? Let’s go!

Continue reading “Some lighting issues in UE4 and how to solve them”

01 – from a 3D app to Unreal Engine 4

Hi and welcome back!

On this very first blog entry about real-time archviz, we are going to start talking about those things we have to consider when transferring our work from a 3d application into a game engine. It doesn’t really matter which software you use for modelling and texturing, since the process we are about to cover is something that every 3d app handles. Having said so, let’s start bringing our buildings to life!

Continue reading “01 – from a 3D app to Unreal Engine 4”