Hello and welcome back!
In this instance of the ‘making real displacement textures’ tutorial, we are going to start creating the textures for our models. After some time working and refining our meshes, we are now at the point where we can finally start creating some maps. This is a process that will be divided into several steps, since it’s not as straightforward as what we’ve done before: first, we’ll create texture maps for all the meshes that we have, and then we’ll create them as regular textures that we can apply in any other model. Let’s get to it!